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- -- Add bug to box
- -- increment present counter for box and cross check values
- -- run nessessary animations
-
- -- Move bugs up in line
- -- this routine uses films loops
-
- -- Game ordeurve of events
- -- rotate wheel, come to stop
- -- generate number of bugs (and run animation for "put x bugs in box"
- --waitloop
- ---- click on bug
- ------- animatate bug jumping (based on cast num of active bug)
- ------- too many bugs already -- error thingy .kick bug out of box
- ---- click on switch or barker
- -------too few bugs, error error error error error. kill all bugs.
- ------- otherwise, rotate wheel, come to stop,
- ------- if fewer than 8 bugs have been counted then begin loop again
- ------- otherwise spin wheen and play congrats!